About me
I am a fourth year Ph.D student, working in the USC Graphics Lab with
Prof. Hao Li. Before that I obtained my bachelor degree in
Yao Class (Theoretical Computer Science),
Tsinghua University.
My formal Chinese name is Lingyu Wei (魏凌宇), but most of the time people cannot pronounce it properly.
Therefore, you are very welcome to call me Cosimo :-)
Research Interests
Computer graphics, Machine learning (usually deep learning), Basic algorithms on geometry and mathematics.
Publications
Deep Face Normalization
SIGGRAPH ASIA 2019
Koki Nagano, Huiwen Luo, Zejian Wang, Jaewoo Seo, Jun Xing, Liwen Hu, Lingyu Wei, Hao Li
[ Paper 10MB ]
[ Video YouTube ]
paGAN: Real-time Avatars Using Dynamic Textures
SIGGRAPH ASIA 2018
Koki Nagano, Jaewoo Seo, Jun Xing, Lingyu Wei, Zimo Li, Shunsuke Saito, Aviral Agarwal, Jens Fursund, Hao Li
[ Paper 39MB ]
[ Video YouTube ]
Real-Time Hair Rendering using Sequential Adversarial Networks
ECCV 2018
Lingyu Wei, Liwen Hu, Vladimir Kim, Ersin Yumer, Hao Li
[ Paper 20MB ]
[ Video YouTube ]
[ Poster 18MB ]
Avatar Digitization From A Single Image For Real-time Rendering
SIGGRAPH ASIA 2017
Liwen Hu*, Shunsuke Saito*, Lingyu Wei*, Koki Nagano, Jaewoo Seo, Jens Fursund, Iman Sadeghi, Carrie Sun, Yen-Chun Chen, Hao Li
[ Paper 23MB ]
[ Video YouTube ]
Photorealistic Facial Texture Inference Using Deep Neural Networks
CVPR 2017, spotlight presentation
Shunsuke Saito*, Lingyu Wei*, Liwen Hu, Koki Nagano, Hao Li
[ Project ]
[ Paper 9MB ]
[ Poster 3MB ]
[ Video YouTube ]
Capturing Dynamic Textured Surfaces Of Moving Targets
ECCV 2016, spotlight presentation
Ruizhe Wang, Lingyu Wei, Etienne Vouga, Qixing Huang, Duygu Ceylan, Gerard Medioni, Hao Li
[ Project ]
[ Paper 6MB ]
[ Poster 2MB ]
[ Video 35MB ]
Dense Human Body Correspondence Using Convolutional Networks
CVPR 2016, oral presentation
Lingyu Wei, Qixing Huang, Duygu Ceylan, Etienne Vouga, Hao Li
[ Project ]
[ Paper 3MB ]
[ Video 31MB ]
[ Yobi3D dataset 1MB ]
Facial Performance Sensing Head-Mounted Display
SIGGRAPH 2015
Hao Li*, Laura Trutoiu*, Kyle Olszewski*, Lingyu Wei*, Tristan Trutna, Pei-Lun Hsieh, Aaron Nicholls, Chongyang Ma
[ Project ]
[ Paper 7MB ]
[ Video 212MB ]
Support Substructures: Support-Induced Part-Level Structural Representation
IEEE transactions on Visualization and Computer Graphics (TVCG), 2015
Shi-Sheng Huang, Hongbo Fu, Ling-Yu Wei, Shi-Min Hu
[ Paper 2MB ]
Rendering chamfering structures of sharp edges
The Visual Computer, 2014
Ling-Yu Wei, Kan-Le Shi, Jun-Hai Yong
[ Paper 1MB ]
[ Dropbox (Code included) ]
A Faster Triangle to Triangle Intersection Test Algorithm
Computer Animation and Virtual Worlds, 2013
Ling-Yu Wei
[ Paper CAVW ]
[ Code unoptimized ]
Activities
Awards